Those who others literally and/or figuratively, individually, intellectually, economically, policy-related, or else in the field of communications, contacts, activities, cooperation and/or otherwise, impede, sabotage or damage, know or don't [really] want to know what is good and evil, what is damaging and not damaging. They have created a custom of damaging.
Either because they familiar and/or cultural have cast it in with the [baby] spoon,
either because they were allowed to do everything, even though it was damaging
either because they want to show others, out of competitive motives, who is the strongest,
either because "everyone" does it,
either out of revenge, since others did it to them,
either 'to lecture' others [familiar, intellectual, economically, political, religious or otherwise].
To prevent re-damaging others, they [still] have to learn what damaging involves, what the consequences for others and themselves will be and why they are damaging others. For only then they can intrinsically make the choice whether they want to proceed with that, or not. The judge shall establish appropriate measures for that.
Those who constantly fall back into damaging behavior [because they can't resist, they don't mind and/or like it, they not damage find nonsense, or consider it as their culture or religion], will be confronted that they, according to the humanistic standard, establish beastly and with that, just like the animal world, belong in a similar group, which is acting just like them. In a similar area [so they can not damage the non-damagers]. They are placed in a suitable area for them, far removed from the non-damaging world. Preferably in a well bounded island or else a remote, well-defined area.
Those who [still] vote with their money [for example, because they will not be damaged by other damagers], have the opportunity to follow a learning pathway in a closed institution [prison/area]. They are free again if they have completed the learning process successfully.
Those who are in a closed institution [prison/area] has to follow a learning pathway in which they, on the one hand, by movies and game-animationswill be confronted with the consequences of their actions, and on the other hand - in game-like settings – must offer help to others. Besides they get the theoretical and practical training in
setting reasonable and fair limits to themselves and others, in a not damaging way,
taking account to the reasonable and fair limits of themselves and others,
in a themselves and others not damaging way learn to deal with all those who, just like them, others in a mentally, physically, economically and/or cultural way violently come close to [again in game format] and develop their own humane identity.
Only if this process has been completed successfully and they [in practice too] have proven that they don't damage themselves and others mentally, physically or otherwise, [and with bearing in mind of the sensibilities and distrust that their old behavior has generatedby others] they are free to go wherever they want.